
It seems almost churlish to point this out, as this is a game which also features a homage to the killer rabbit scene in Monty Python's Holy Grail and parodies Disney's Fantasia by having a magical mouse appealing to you for assistance when a spell goes wrong. I apologize to those who were made uncomfortable by the art’s appearance, and did not see the same light-hearted fantasy in my designs.

I exaggerated the silhouettes of all the masculine features in the male characters, the feminine features in female characters, and the monster-like features in the monsters from many different angles until each had a unique feel to them.

I decided to exaggerate all of my character designs in a cartoonish fashion. Indeed, in his response to Kotaku's Jason Schreler, Kamitani made it clear that the graphics shouldn't be taken too seriously: Not only have I massively enjoyed my time with Vanillaware's latest epic, but I was surprised to find that I wasn't totally and utterly repulsed by the visuals, as some of my fellow critics had been.
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It's highly likely that subconsciously, the drama surrounding the game's art style had put a dampener on my enthusiasm, but when Dragon's Crown became part of Europe's PlayStation Plus collection and I heard others talking about it, I decided it was time for me to give it a second chance and fully devote myself to the title. I played the game briefly when it was first released and for some reason or another wasn't able to give it the attention it deserved - ironic when you consider how excited I was pre-launch.
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While the majority of reviewers could agree that the game had merit (we gave both the PS3 and Vita editions 8/10 scores), there was little doubt that the questionable visuals had tempered the appeal somewhat. Quite rightly, many of the reviews which appeared when the game was first released gave a significant amount of attention to the character design, with many pointing out that the impossibly burly appearance of the some of the male characters was equally disturbing.
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The two playable female characters - the Sorceress and Amazon - boast physiques which would make Jessica Rabbit blush the former has a pair of breasts which look like they could tear free of her chest at any moment, while the latter is blessed with trunk-like thighs and a derrière so massive it presumably requires her to book two seats instead of one whenever she takes a horse-drawn carriage ride through the leafy suburbs of Hydeland. While Kamitani has never shied away from such overly-sexulaised portrayals of women in the past (even the impossibly cute Princess Crown turned its wide-eyed protagonist into an S&M freak towards the end of the adventure), Dragon's Crown takes things to an entirely new level of absurdity.

Then the storm hit critics started to point out - quite rightly, too - how ridiculous the female playable characters looked, with their massive, heaving bosoms and impossibly proportioned behinds. Odin Sphere, GrimGrimoire and Muramasa: The Demon Blade all followed, and when Dragon's Crown was announced, it quickly became my most wanted release.

From the moment I saw screenshots of Princess Crown on the Sega Saturn in a copy of GameFan magazine back in the late '90s, I fell in love with the 2D art style which would become the studio's trademark. Firstly, let me state that I'm a massive, massive fan of the work of Vanillaware and its founder, George Kamitani.
